﻿using System.Collections.Generic;
using Script.Structs.Pawn;

namespace DesignerTables
{
    public class Pawn
    {
        public static Dictionary<string, PawnPropertyModel> data = new Dictionary<string, PawnPropertyModel>()
        {
            {
                "Warrior",
                new PawnPropertyModel("Warrior", "武士", "Pawn/Pawn1", new PawnProperty(20, 5, 5, MoveType.Walk))
            },
            {
                "Archer",
                new PawnPropertyModel("Archer", "弓箭手", "Pawn/Pawn2", new PawnProperty(10, 3, 6, MoveType.Walk))
            },
            {
                "Villager",
                new PawnPropertyModel("Villager", "村民", "Pawn/Pawn1", new PawnProperty(10, 1, 5, MoveType.Walk))
            },
        };
    }
}